Pixel art styles, applied to one sprite

Restyle redraws a sprite you already own. New material, new palette, same pose and the same character underneath.

The original pixel art zombie sprite before restyling
Your sprite
The same pixel art zombie sprite restyled as Ice
Ice

Five styles, one character

None of this is concept art. Every sprite below came out of the same 64px source in a single pass, pose and silhouette untouched.

The original pixel art zombie sprite before restyling
64×64
Source sprite
The same pixel art zombie sprite restyled as Gold
64×64
Gold
The same pixel art zombie sprite restyled as Ice
64×64
Ice
The same pixel art zombie sprite restyled as Game Boy
64×64
Game Boy
The same pixel art zombie sprite restyled as NES 8-bit
64×64
NES 8-bit
The same pixel art zombie sprite restyled as Monster sprite
64×64
Monster sprite

Two of these are one-click presets. The rest took one line of plain English, free on every plan.

A restyled sprite is just a sprite

It lands in your library like anything else, so the rest of the studio already works on it.

Style is not only palette

It is also the angle you draw from. The same wizard, drawn side-on and isometric.

A pixel art wizard drawn from a side view camera angle
Side view
A pixel art wizard drawn from a isometric camera angle
Isometric

Perspective is a setting on the generator, not a different prompt.

Generate a sprite

What actually separates the styles

Pixel art style comes down to two decisions: how many pixels, and how many colours. Almost everything else follows from those two.

8-bit and lo-fi

8×8 to 16×16 · 4 to 16 colours

Hard edges, no anti-aliasing, every pixel earning its place. Mario's moustache exists because there was no room to draw a mouth.

16-bit and classic

16×16 to 32×32 · 16 to 32 colours

Faces become readable and dithering does the shading. Where most indie games land, Stardew Valley included.

Monochrome handheld

Any size · 4 tones, one hue

The original Game Boy shipped four shades of olive green. People built entire worlds inside that limit.

Hi-bit and modern

32×32 to 128×128 · 32 colours and up

Sub-pixel animation and rich palettes, at real production cost. Hyper Light Drifter and Dead Cells live here, both with dedicated art teams.

Join the community

Thousands of developers are building games with Sprite AI.

Honestly really impressed with this so far. It does exactly what I need and the sprites come out clean enough to drop straight into my project.

martial artist pixel art sprite

Your AI is genuinely cracked. I threw in a prompt expecting junk and got something I could actually use. Love it.

Best AI pixel art I've come across. Most tools spit out mush, this one actually holds the detail at small sizes.

ice wizard pixel art sprite

Really like the site and the tools. I'm totally new to sprite work and somehow it just clicks. Had usable assets in a few minutes.

anime schoolgirl pixel art sprite

It's amazing. I typed one line and got a sprite that looked like I'd commissioned it from an artist.

Really useful for gamedev. I'm building solo, so being able to generate assets on demand saves me a ridiculous amount of time.

healing potion pixel art sprite

Came out perfect on the first try. Exactly the style I was going for, no fiddling needed.

It looks great. Way cleaner than anything I was making by hand for my class project.

forest wendigo pixel art sprite

So good. The results are way more consistent than the other generators I tried before this.

Amazing, wow. I really didn't expect the quality to be this high for pixel art.

iron axe pixel art sprite

It's great. Fast, simple, and the sprites actually drop straight into my game without cleanup.

I really like it. Still messing around with it, but everything I've made so far has been usable.

cannon blob pixel art sprite

Excellent tool. It does one thing and does it properly, which is rarer than it should be.

Pretty much perfect for what I need. Being able to tweak it in the pixel editor afterwards is a nice bonus too.

Pick your plan

Generate game-ready sprites and animation in seconds. Cancel anytime.

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Starter

Creator

$8/mo

For indie devs shipping real games

  • 100 sprites or 7 animations every month
  • Custom animation prompts
  • SVG export
  • Publish to the community gallery
  • Your sprites stay private
  • Full commercial license
  • Creator role in our Discord

Not game-ready? Full refund.

Best value

Studio

$39$24/mo-38%

For teams and serious production

Lock in this price forever

Everything in Creator
  • 400 sprites or 28 animations every month
  • Priority queue, generate first
  • Uncensored generations
  • Studio role in our Discord

Not game-ready? Full refund.

New

Production

$81$50/mo-38%

For studios shipping at scale

Lock in this price forever

Everything in Studio
  • 900 sprites or 64 animations every month
  • Highest priority queue
  • Early access to new tools
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Not game-ready? Full refund.

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