Pixel art styles, applied to one sprite
Restyle redraws a sprite you already own. New material, new palette, same pose and the same character underneath.


Five styles, one character
None of this is concept art. Every sprite below came out of the same 64px source in a single pass, pose and silhouette untouched.






Two of these are one-click presets. The rest took one line of plain English, free on every plan.
A restyled sprite is just a sprite
It lands in your library like anything else, so the rest of the studio already works on it.
Style is not only palette
It is also the angle you draw from. The same wizard, drawn side-on and isometric.


Perspective is a setting on the generator, not a different prompt.
Generate a spriteWhat actually separates the styles
Pixel art style comes down to two decisions: how many pixels, and how many colours. Almost everything else follows from those two.
8-bit and lo-fi
8×8 to 16×16 · 4 to 16 coloursHard edges, no anti-aliasing, every pixel earning its place. Mario's moustache exists because there was no room to draw a mouth.
16-bit and classic
16×16 to 32×32 · 16 to 32 coloursFaces become readable and dithering does the shading. Where most indie games land, Stardew Valley included.
Monochrome handheld
Any size · 4 tones, one hueThe original Game Boy shipped four shades of olive green. People built entire worlds inside that limit.
Hi-bit and modern
32×32 to 128×128 · 32 colours and upSub-pixel animation and rich palettes, at real production cost. Hyper Light Drifter and Dead Cells live here, both with dedicated art teams.
“Honestly really impressed with this so far. It does exactly what I need and the sprites come out clean enough to drop straight into my project.”
“Your AI is genuinely cracked. I threw in a prompt expecting junk and got something I could actually use. Love it.”
“Best AI pixel art I've come across. Most tools spit out mush, this one actually holds the detail at small sizes.”
“Really like the site and the tools. I'm totally new to sprite work and somehow it just clicks. Had usable assets in a few minutes.”
“It's amazing. I typed one line and got a sprite that looked like I'd commissioned it from an artist.”
“Really useful for gamedev. I'm building solo, so being able to generate assets on demand saves me a ridiculous amount of time.”
“Came out perfect on the first try. Exactly the style I was going for, no fiddling needed.”
“It looks great. Way cleaner than anything I was making by hand for my class project.”
“So good. The results are way more consistent than the other generators I tried before this.”
“Amazing, wow. I really didn't expect the quality to be this high for pixel art.”
“It's great. Fast, simple, and the sprites actually drop straight into my game without cleanup.”
“I really like it. Still messing around with it, but everything I've made so far has been usable.”
“Excellent tool. It does one thing and does it properly, which is rarer than it should be.”
“Pretty much perfect for what I need. Being able to tweak it in the pixel editor afterwards is a nice bonus too.”
Pick your plan
Generate game-ready sprites and animation in seconds. Cancel anytime.
38% off Studio and Production. Lock in your rate.
194/500 spots left
Creator
For indie devs shipping real games
- 100 sprites or 7 animations every month
- Custom animation prompts
- SVG export
- Publish to the community gallery
- Your sprites stay private
- Full commercial license
- Creator role in our Discord
Not game-ready? Full refund.
Studio
For teams and serious production
Lock in this price forever
- 400 sprites or 28 animations every month
- Priority queue, generate first
- Uncensored generations
- Studio role in our Discord
Not game-ready? Full refund.
Production
For studios shipping at scale
Lock in this price forever
- 900 sprites or 64 animations every month
- Highest priority queue
- Early access to new tools
- Private Discord lounge with the founder
Not game-ready? Full refund.
Ready to level up?
Try 15 free generations. Plans from $8/mo after.