Sprite AI for Aseprite
Generate and animate pixel art with AI, right inside Aseprite.
From install to animation
The whole workflow, about two minutes end to end.
Double-click the file, or go to Edit > Preferences > Extensions > Add Extension, then click Install.

Create a key on your account, then paste it into File > Scripts > Sprite AI: Set API key. It checks the key and shows your account, so you know it worked.


Open Sprite > Sprite AI > Generate, describe what you want, and pick a size. The finished sprite opens as a new document.



With the sprite open, run Sprite > Sprite AI > Animate. Pick a motion and frame count. It comes back as real, timed Aseprite frames.


Your finished animation, looping and ready for your game.
The two commands
Everything lives under Sprite > Sprite AI. Here is what each one does and what it costs.
| Command | What it does | Cost |
|---|---|---|
Generate | Turn a prompt into a sprite. Optionally match your current canvas as a style reference. | 1 token (4 for tile/bg/ui/fx) |
Animate | Animate the sprite on your canvas with a motion preset (walk, run, idle, attack...). | 14–20 tokens |
Questions, answered
No. It spends from the same token balance as the web app. The extension itself is free, and the free tier works.
Aseprite 1.2.10 and up (1.3 recommended). LibreSprite is experimental, since its scripting has drifted from Aseprite.
Just curl, which ships with Windows 10+, macOS, and most Linux. No companion server, no Python, nothing to run in the background.
It stays in your local Aseprite settings, never in a file you share. You can revoke it any time from your account.
Still have questions?
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