Sprite AI for Aseprite
Generate and animate pixel art with AI, right inside Aseprite.
From install to animation
The whole workflow, about two minutes end to end.
Double-click the file, or go to Edit > Preferences > Extensions > Add Extension, then click Install.

Create a key on your account, then paste it into File > Scripts > Sprite AI: Set API key. It checks the key and shows your account, so you know it worked.


Open Sprite > Sprite AI > Generate, describe what you want, and pick a size. The finished sprite opens as a new document.



With the sprite open, run Sprite > Sprite AI > Animate. Pick a motion and frame count. It comes back as real, timed Aseprite frames.


Your finished animation, looping and ready for your game.
The two commands
Everything lives under Sprite > Sprite AI. Here is what each one does and what it costs.
| Command | What it does | Cost |
|---|---|---|
Generate | Turn a prompt into a sprite. Optionally match your current canvas as a style reference. | 1 token (4 for tile/bg/ui/fx) |
Animate | Animate the sprite on your canvas with a motion preset (walk, run, idle, attack...). | 14–28 tokens |
Questions, answered
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