Generate sprites with the Sprite AI MCP
Make pixel art sprites and animations, right in your editor.
Run this once in your terminal:
claude mcp add --transport http sprite-ai https://www.sprite-ai.art/api/mcp --header "Authorization: Bearer sai_sk_your_key_here"Then just ask your assistant in plain English. It makes the art and saves it into your project.
"Generate a knight sprite and animate it walking."
See it work
You ask. The sprite lands in your project.
The tools your assistant can call
You never call these yourself. Your assistant does, based on what you ask. Here is everything it can reach and what each one costs.
| Tool | What it does | Cost |
|---|---|---|
sprite_generate | Make one sprite from a description. | 1 token |
sprite_import | Add a sprite you already have. | Free |
sprite_generate_animation | Animate a sprite into a sheet. | 14–20 tokens |
sprite_restyle | Redraw a sprite in a new style, same character. | 4 tokens |
sprite_normal_map | Normal map for dynamic lighting, from a sprite or animation. | 1 token / frame |
sprite_get_job | Check on a running animation or restyle. | Free |
sprite_list_creations | List your past sprites. | Free |
sprite_get_balance | Check your token balance. | Free |
sprite_list_asset_types | See what you can make. | Free |
Questions, answered
No. It spends from the same token balance as the web app. Free tier included, no separate API subscription.
Anything that speaks MCP: Claude Code, Cursor, Codex, VS Code, Windsurf, Cline, Claude Desktop, and more.
Wherever you tell your assistant. It saves the PNG into your project automatically, you don't copy anything by hand.
It lives in your editor config, and you can revoke it any time from your account. A revoked key stops working everywhere immediately.
Both. Ask for a walk, run, idle, or attack and it animates an existing sprite into a sheet.
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