Generate sprites with the Sprite AI MCP

Make pixel art sprites and animations, right in your editor.

Step 1·Generate your key
Step 2·Connect your editor

Run this once in your terminal:

claude mcp add --transport http sprite-ai  https://www.sprite-ai.art/api/mcp  --header "Authorization: Bearer sai_sk_your_key_here"
Step 3·Try it

Then just ask your assistant in plain English. It makes the art and saves it into your project.

"Generate a knight sprite and animate it walking."

See it work

You ask. The sprite lands in your project.

Sprite-ai
Sprite AI
MCP

Generate a plague doctor knight.

sprite_generate
Generated pixel art knight

knight.png

Saved to assets/sprites/

The tools your assistant can call

You never call these yourself. Your assistant does, based on what you ask. Here is everything it can reach and what each one costs.

ToolWhat it doesCost
sprite_generateMake one sprite from a description.1 token
sprite_importAdd a sprite you already have.Free
sprite_generate_animationAnimate a sprite into a sheet.14–20 tokens
sprite_restyleRedraw a sprite in a new style, same character.4 tokens
sprite_normal_mapNormal map for dynamic lighting, from a sprite or animation.1 token / frame
sprite_get_jobCheck on a running animation or restyle.Free
sprite_list_creationsList your past sprites.Free
sprite_get_balanceCheck your token balance.Free
sprite_list_asset_typesSee what you can make.Free

Questions, answered

No. It spends from the same token balance as the web app. Free tier included, no separate API subscription.

Anything that speaks MCP: Claude Code, Cursor, Codex, VS Code, Windsurf, Cline, Claude Desktop, and more.

Wherever you tell your assistant. It saves the PNG into your project automatically, you don't copy anything by hand.

It lives in your editor config, and you can revoke it any time from your account. A revoked key stops working everywhere immediately.

Both. Ask for a walk, run, idle, or attack and it animates an existing sprite into a sheet.

Still have questions?

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