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Drop a sprite sheet PNG or WebP here (max 25MB)
How do I figure out columns and rows for my sheet?
Count how many cells fit horizontally and vertically in the PNG. If your sheet has N frames in a single row, that's N columns and 1 row. Square sheets with 16 frames are usually 4×4.
My sheet has padding between frames — does this handle that?
Yes — use the Padding slider. Exports from TexturePacker, Unity, Godot, and Aseprite often have 1-4px padding. Find the right value by checking your export settings or eyeballing a 1-2px gap in the preview.
Will transparency be preserved?
Yes. Transparent pixels in the sheet stay transparent in the GIF output. GIF only supports 1-bit alpha (fully opaque or fully transparent), so semi-transparent pixels get quantized.
What FPS should I use?
8-12 FPS is standard for pixel art idle/walk cycles. Fast actions like attacks can go up to 24 FPS. If the source was exported from a GIF, 10-12 FPS is a safe default.
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