Upload a sprite sheet, or pick one of your generated sprites, then set its pivot point.
What is a pivot point?
It is the reference pixel a sprite is positioned by, usually the feet or base of a character. Position a sprite by its pivot and every animation lines up on the same ground, instead of being aligned by the top-left corner of the frame.
Why does a character hover between animations?
Each animation sheet often pads the character to a slightly different height inside its frame. Drawn at one position they end up at different baselines. Setting a pivot on each animation fixes that, with no need to re-export the art.
Is pivot point the same as anchor point?
Same idea, different names. Unity and Aseprite say pivot; other engines say anchor or origin. This tool calls it the pivot, and the exported manifest writes it as anchorX and anchorY.
What does the export contain?
A JSON manifest with each animation's name, frame count, frame rate, loop flag, and pivot. Packing the frames into sheet PNGs is planned; for now the manifest points at your existing sheet files.
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