Preview (64x64)
Generating...
Pattern type
Size (px)
W
H
Scale: 8
Color A
Color B
Pixel noise and texture generator
How it works
- Choose a pattern type (noise, checker, brick, random)
- Set the output size and scale
- Pick two colors for the pattern
- Download the generated texture
Pattern types
- Value noise — smooth, organic Perlin-style gradients
- Checkerboard — classic alternating squares
- Brick — offset brick wall pattern
- Random — pure random noise texture
FAQ
What are these textures used for?
Game backgrounds, terrain textures, UI panels, tilemap base layers, or any pixel art that needs a textured look.
Can I change the colors?
Yes, pick any two colors. The pattern interpolates between them for noise, or alternates them for checker/brick patterns.
What does the scale slider do?
Scale controls the size of noise features. Small scale = fine detail, large scale = broad shapes.