Preview (64x64)

Generating...

Pattern type

Size (px)

W
H

Scale: 8

Color A
Color B

Pixel noise and texture generator

How it works

  1. Choose a pattern type (noise, checker, brick, random)
  2. Set the output size and scale
  3. Pick two colors for the pattern
  4. Download the generated texture

Pattern types

  • Value noise — smooth, organic Perlin-style gradients
  • Checkerboard — classic alternating squares
  • Brick — offset brick wall pattern
  • Random — pure random noise texture

FAQ

What are these textures used for?

Game backgrounds, terrain textures, UI panels, tilemap base layers, or any pixel art that needs a textured look.

Can I change the colors?

Yes, pick any two colors. The pattern interpolates between them for noise, or alternates them for checker/brick patterns.

What does the scale slider do?

Scale controls the size of noise features. Small scale = fine detail, large scale = broad shapes.

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